![]() ![]() Sixteen well-designed games simplify complex topics such as citizenship, rights, the court system, governance, freedom of speech, and constitutional law. ICivics was founded by retired Supreme Court Justice Sandra Day O'Connor to reverse a decline in civic knowledge and help kids better understand and respect the U.S. The core of Never Alone is its themes, derived from Inupiat and Alaska Native cultures: togetherness, interconnectedness, love, respect for all things, and storytelling. Never Alone is an adventure puzzle game based on Inupiat (Alaska Native) lore, tales, and characters, developed in cooperation with Upper One Games, the first indigenous-owned video game developer in the U.S. Players are forced to make tough ethical decisions as they check an ever-increasing number of documents to decide who is approved or denied entrance to the country. Papers, Please is a simulation video game that puts students in the role of an immigration officer for a fictional communist nation. Songs and activities help young kids learn to express, recognize, and understand emotions. Given a variety of situations, conversations, and social encounters, kids make choices to practice building skills such as empathy, managing feelings, self-control, and more.ĭaniel Tiger's Grr-ific Feelings is an early education social and emotional learning app for preschoolers and kindergarten-age kids. Zoo U is a powerful and focused social problem-solving game designed to reach kids who need direct instruction. Inspired by the poem " If " by Rudyard Kipling, the app leads kids on a quest that promotes self-awareness and positive social communication. ![]() The Emotional IQ Game is an adventure game that helps kids age 6 to 12 develop the skills that lead to emotional intelligence. Players are thrown into the tough - often impossible - life of someone living on the poverty line they choose a job, get a set income, and must make choices based on events that pop up. Spent is sort of like a jazzed-up, text-based, choose-your-own-adventure story but with a powerful message about social justice and empathy. This absorbing platformer is less about what's happening on-screen and more about what's happening inside us. Journey crafts a metaphor about what life is all about, and - through a brilliant, unique co-op experience that randomly weaves in another player (either real or computerized) - players reflect on companionship, loneliness, friendship, love, and loss. What really stands out is the sheer variety of activities kids can participate in, from Zumba to yoga to Wii Sports-type running games. ![]() GoNoodle creates an efficient and effective way to provide five- to 10-minute bursts of physical exercise right in the classroom. We hope you had fun. Here are summaries of the original 32 games: Thank you for bringing your passion for games and education to this tourney and coming back to vote every four days. ![]()
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